
the Right foot is the "Lead Foot" Blend your "Walk-End" motion using the Same Foot you used earlier. is it the Right or Left Foot? In the image. Pay attention to WHICH foot is the "Lead Foot". When the feet are at "THEIR FARTHEST STRIDE" DO NOT START (WALK) WITH THE FEET IN THE IDLE POSITON! From Here: Your (Walk Motion). Example: Idle: ~ Split the idle where both feet are "Flat" on the ground. must be exactly the same as your last (Split - Pose). but it will allow you to fine that perfect point "Of the Feet" to split the clip. ~ Idle ~ Walk Start ~ Walk ~ Walk End Yes, include the (Idle) section to give you room to "Re-Fine It." You do not have to use the (idle). until you decide what works best for you. please say so and I'll STOP!" Looping Animation: You have animation that WILL loop perfectly. MUST be exactly the same.otherwise, you will not loop smoothly.

~ What position are (Both) feet in? Note: To form a Loop. ~ Is your motions (local pivot) Y? ~ This is not necessarily the same as (World Pivot) Everything may be OK.

The "Sliding" generally occurs when the character and its motion's. "Orientation Axis". I attached this new looped character to a path but it starts sliding even with expanding and contracting the constraints setting which is for Path line. From Modify menu I tried to reset all Y values to 0 to keep the character in a same positon as cycle character. I broke the part I decided to work as a loop cycle and deleted the rest. Hello everyone!! I would like to make a walk cycle inside Iclone from my own animation data! I recorded an animtion with Mocap and transfered them into iclone on a character with Mocap Perception Neuron plugin.
